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Epic Games and Chair Entertainment Announce Earnings From Infinity Blade Exceed $10 Million

Critically Acclaimed Game Ushers in New Era of Profitable High-end iOS Development and Generates Demand for Leading Game Engine Technology

CARY, N.C. and SALT LAKE CITY – Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, announce that earnings from ChAIR’s Infinity Blade have eclipsed $10 million in the first six months of release and created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

Powered by Unreal Engine 3, Infinity Blade raises the bar for handheld gaming with stunning visuals and deep gameplay. Epic and ChAIR have released two free updates for the sword-fighting action adventure, Infinity Blade: Deathless Kings, a major expansion of the popular single-player experience, and Infinity Blade: Arena, a large add-on that includes the new Multiplayer and Survival modes.

“It’s exciting to see the market so quick to embrace a premier handheld gaming experience such as Infinity Blade, and we couldn’t be happier with the warm reception,” said Donald Mustard, creative director of ChAIR Entertainment. “Furthermore, Apple has created an exciting, developer-friendly environment for iOS that has opened up many new doors for us.”

“Infinity Blade’s success proves that triple-A gaming experiences can be hugely successful on iOS and that there is a valuable, pent up demand for premium content like this,” said Mark Rein, vice president and co-founder of Epic Games. We have been licensing Unreal Engine 3 very affordably to developers large and small for all kinds of games and applications and we’re looking forward to our licensees achieving spectacular results of their own.”

In addition to an uptick in Unreal Engine 3 licenses for commercial iOS games, Epic’s community behind the Unreal Development Kit (UDK), the free edition of Unreal Engine 3, dramatically surged upon the release of UDK with iOS support in December 2010. In less than six months, unique installations of UDK more than doubled, rising from 400,000 to more than 800,000.

Launched in December 2010 for iPhone, iPad, and iPod touch, Infinity Blade has received dozens of accolades, winning IGN’s 2010 Best iPhone Game mere days after release, with IGN saying, “This is what defines where iOS gaming is going in 2011 and beyond.” Infinity Blade went on to win 1UP’s Editor’s Choice Best iPhone/iPad Game of the Year as well as the Slide to Play and TouchGen Game of the Year awards. Both TouchGen and GamePro deemed the game worthy of their Editor’s Choice awards and perfect five-out-of-five star reviews. Pocket Gamer crowned Infinity Blade with its Gold Award, calling it “a gripping blend of intuitive touch controls, engaging role-playing, and sharp graphics.” Infinity Blade was also named one of TechCrunch’s top apps of the year, Fast Company’s ‘7 Most Innovative iPad Apps’ and Top10.com’s ‘Top 10 iPhone & Android Apps That Changed the World.’ In February, Infinity Blade was honored with the 2011 International Mobile Gaming Awards (IMGA) “Excellence in Design” award.

Infinity Blade is available for $5.99 from the App Store on iPad, iPhone and iPod touch, or at <http://www.itunes.com/appstore≥. For additional information, fans can follow @InfinityBlade on Twitter and ‘Like’ Infinity Blade on Facebook.

About Infinity Blade

Taking handheld gaming to new heights, the graphically intense “Infinity Blade” features adrenaline-fueled sword battles and epic boss fights set in the realm of a fully 3D castle. Powered by Unreal Engine 3, the game’s robust single-player mode features an intuitive combat interface and simple touch controls, which enable hardcore and casual gamers alike to engage in fun, furious battles. As play progresses, players gain experience, build stats and earn more powerful items to prepare their knight for the final encounter with the game’s nemesis, the God-King. Additional content will be released free of charge via planned updates, including a fully integrated multiplayer mode, which enables players to find friends and other challengers to battle online via Game Center.

About ChAIR Entertainment

Founded in 2005, Salt Lake City-based ChAIR Entertainment is a subsidiary of Epic Games, Inc. Most recently, ChAIR introduced the action, sword-fighting adventure, “Infinity Blade” for iOS. “Infinity Blade” raised the bar of handheld gaming and received numerous Game of the Year and Editor’s Choice Awards. Prior to that, ChAIR released the modern and masterful side-scrolling shooter, “Shadow Complex,” published by Microsoft Game Studios exclusively for Xbox LIVE Arcade. The critically acclaimed “Shadow Complex” received multiple E3 and Editor’s Choice Awards and was named Game of the Year by more than 40 media outlets. ChAIR is also responsible for the award-winning underwater action-shooter, “Undertow,” released in 2007 for Xbox LIVE Arcade. Additional information on ChAIR can be found athttp://www.chairentertainment.com. Follow @ChAIRGAMES on Twitter and “Like” ChAIR Entertainment Group on Facebook.

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed suite of integrated tools and scalability across platforms. Epic Games’ research and development continually evolve Unreal Engine 3’s highly mature toolset and content pipeline. Unreal Engine 3 is available across multiple platforms including iOS, Xbox 360® and PlayStation®3, PC, Mac and Android. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Unreal Engine 3 is the current holder and five-time winner of Game Developer magazine’s Best Engine award in the US as well as the current holder and three-time winner of Develop magazine’s Best Engine award in the UK. Developers can start using Unreal Engine 3 with the Unreal Development Kit (UDK), the free edition of the engine’s award-winning toolset available at http://www.udk.com. Additional information on Unreal Engine 3 can be obtained athttp://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Microsoft Studios Licenses Epic Games’ Unreal Engine 3 for Kinect Fun Labs

New wave of groundbreaking Kinect entertainment for Xbox 360 utilizes UE3 technology

LOS ANGELES – Epic Games, Inc. announces that multiple Kinect Fun Labs Gadgets coming to Kinect for Xbox 360 are being developed with the award-winning Unreal Engine 3. Under its licensing agreement with Epic, Microsoft is harnessing the latest Unreal Engine technology to bring outstanding game visuals to innovative controller-free experiences in Kinect Fun Labs.

Revealed during today’s Microsoft E3 2011 media briefing, the first wave of innovative Gadgets in Kinect Fun Labs include Kinect(tm) Me, Bobble Head, Build A Buddy and Kinect(tm) Googly Eyes – all of which are powered by Unreal Engine 3.

“With Kinect Fun Labs we are introducing the newest innovative experiences with Kinect for Xbox 360, and Unreal Engine 3 is a great engine with which to make games for Kinect and Xbox 360,” said Shannon Loftis, studio head for Good Science Studio, Microsoft Studios. “We carefully select the industry’s best game development tools to create these pioneering experiences and we’ve only just begun to show its potential.”

“Unreal Engine 3 has been used for Kinect since day one,” said Mark Rein, vice president of Epic Games. “Unreal Engine 3 is powering the latest Kinect experiences which enable you to build an avatar in your likeness, play with bobbleheads, animate real life objects onscreen and be creative in the game environment in ways that we couldn’t have imagined a few years ago.”

About Kinect Fun Labs

Kinect Fun Labs brings exciting innovation to Kinect for Xbox 360 owners and offers more extraordinary ways to have fun. Create magical moments with never-before-seen Kinect technology, including player capture, object scanning and finger tracking. Choose from a variety of Gadgets in Kinect Fun Labs – turn yourself into a bobblehead, bring your favorite stuffed animal to life or create art with your fingertips. With new Gadgets available all the time, try out the latest experiences, see and vote on creations from your friends, and rate your favorite Gadgets.

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed suite of integrated tools and scalability across platforms. Epic Games’ research and development continually evolve Unreal Engine 3’s highly mature toolset and content pipeline. Unreal Engine 3 is available across multiple platforms including iOS, Xbox 360® and PlayStation®3, PC, Mac and Android. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Unreal Engine 3 is the current holder and five-time winner of Game Developer magazine’s Best Engine award in the US as well as the current holder and three-time winner of Develop magazine’s Best Engine award in the UK. Developers can start using Unreal Engine 3 with the Unreal Development Kit (UDK), the free edition of the engine’s award-winning toolset available here. Additional information on Unreal Engine 3 can be obtained athttp://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Lionhead Studios Leverages Unreal Engine 3 for ‘Fable: The Journey’

Latest installment in the action-adventure series brings new experiences to Kinect for Xbox 360 using leading-edge game technology

LOS ANGELES – Microsoft Studios, Lionhead Studios and Epic Games, Inc. announce that Lionhead is developing “Fable: The Journey” using Epic’s award-winning Unreal Engine 3. Revealed today during the Xbox 360 E3 2011 Media Briefing, “Fable: The Journey” is poised to take the cherished action-adventure series to Kinect for Xbox 360. Under Microsoft’s licensing agreement with Epic, Lionhead is equipped with the latest Unreal Engine technology to bring powerful new experiences to the critically acclaimed Xbox 360 exclusive franchise that has sold more than 9 million copies.

“In using the Unreal Engine with its excellent tools for crafting cinematic in-game experiences, it allows our developers to focus on the quality and uniqueness of ‘Fable: The Journey,’” said Peter Molyneux, creative director of Lionhead Studios and Microsoft Game Studios Europe. “Already we are seeing a more beautiful, vivid and unique world full of dramatic moments and have crafted new, never seen before gameplay experiences.”

“The world of Albion has always been a beautiful place, and Lionhead embellishing it using the bells and whistles of Unreal Engine 3 makes it even more magical,” said Mark Rein, vice president of Epic Games. “Furthermore, Lionhead truly impresses with their proficiency for Kinect, with intuitive and natural feeling player interactions using voice and gesture controls in demonstrations we have seen firsthand. That gripping experience combined with stunning UE3 visuals truly make this is a world-class union of imagination and technology.”

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed suite of integrated tools and scalability across platforms. Epic Games’ research and development continually evolve Unreal Engine 3’s highly mature toolset and content pipeline. Unreal Engine 3 is available across multiple platforms including iOS, Xbox 360® and PlayStation®3, PC, Mac and Android. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Unreal Engine 3 is the current holder and five-time winner of Game Developer magazine’s Best Engine award in the US as well as the current holder and three-time winner of Develop magazine’s Best Engine award in the UK. Developers can start using Unreal Engine 3 with the Unreal Development Kit (UDK), the free edition of the engine’s award-winning toolset available at http://www.udk.com. Additional information on Unreal Engine 3 can be obtained athttp://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

inXile entertainment Updates the Classic Dungeon Crawler with Hunted: The Demon’s Forge

SAN FRANCISCO – The lead creatives behind some of the most popular classic dungeon crawl role-playing games of all time, including Baldur’s Gate, Fallout and Icewindale, have decided to update the genre for today’s more action-oriented gamers. inXile entertainment licensed Epic Games’ Unreal Engine 3 technology to bring this new PC, Xbox 360 and PlayStation 3 creation, Hunted: The Demon’s Forge, to life. The RPG, which Bethesda Softworks is publishing, focuses on cooperative exploration both aboveground and in the depths of dungeons.

“We’ve actually been using Unreal Engine 3 for about five years now,” said Maxx Kaufman, game director, inXile entertainment. “We’re very familiar with it. We love the developer tools. The game engine has improved tremendously, especially as it relates to PS3. For us, that was one of the biggest improvements. Some of the latest improvements like the browser, and the new lighting models, we’re just actually getting into at this point. Once Epic opened up its PS3 tools, it was hugely helpful for us to make this game across all three platforms.”

Hunted: The Demons Forge

Brian Fargo, CEO of inXile entertainment, loved the heyday of the dungeon crawl games in the ‘80s and ‘90s. He said the goal going into Hunted was to answer the question, “What would that kind of gameplay look like with today's technology, using the Unreal Engine 3, PlayStation 3, Xbox 360, and a really high-end PC?”

To help them achieve this goal, the team at inXile utilized Epic Games’ Unreal Development Network (UDN). Kaufman said the team used UDN whenever they had issues or problems. Having used the service for years, he said that posting a problem online would always receive great feedback. “It’s a huge help when developing a game,” said Kaufman, who compared it to having an entire network of support at your fingertips.

Hunted begins with the game’s two protagonists, E’lara and Caddoc, returning from an adventure. Upon entering a town, they find that everyone has vanished. They’re offered gold to uncover what has happened to the townspeople and the story evolves into something much bigger and darker, including the enslavement and drugging of people and their transformation into monsters.

Hunted: The Demons Forge

“We used the majority of the features in Unreal Engine 3 to create this game,” said Kaufman. “All of our cut scenes utilized Matinee. Some of the scripted events within the world also used Matinee. The story is very important in this game. We also used Kismet and we also have our own scripting language that we created to work with Unreal.”

In addition to using Epic’s UE3 technology, inXile also drew inspiration from what the game studio has done with its Gears of War games in the co-op department. In addition to offering two-player online gameplay, the single-player experience keeps both protagonists in the heat of the action.

“There were a number of games that we looked at, but Gears was a huge influence for us,” said Kaufman. “We all love Gears at the office. It’s always been something that we looked at. We looked at a lot of old first-person shooters and a lot of action games. But being that Hunted was created using Unreal Engine 3, it was natural to look at the Gears games and utilize a lot of the really great stuff that they did, as well.”

hunted: the Demon's forge

inXile entertainment President Matthew Findley said Gears was also an inspiration for Hunted’s cover combat system. The team designed the action to mirror the jumping through cover, leapfrogging and flanking gameplay that established the Gears franchise as an innovator in the shooter genre. Findley said the controls for Hunted match nicely with Gears, as well, which will make it easy for console gamers to jump right into the game.

Of course, inXile Entertainment is also pushing co-op gameplay with Hunted. One of the new innovations is the ability for the two players to switch between the two characters, each of which has unique weapons and skills, between levels. Players can also jump from single-player to online co-op at any point in the game between levels. Gamers can use their own characters from the single-player experience in these online games, accrue gold and crystals, and then return later to the offline experience with all that loot.

“We’ve created a new matchmaking system for Hunted that is completely customizable and allows players to go through a large series of options, including which character they prefer, what type of gameplay style they like (exploration versus run-and-gun), and what type of attacks (range versus melee); to ensure that their online partner will match up perfectly,” explained Findley. “This goes above and beyond how new a gamer is to the experience and has had great results with our play testing.”

inXile has designed the gameplay so that each character’s strengths – like E’lara’s bow-and-arrow skills — also have weaknesses, as she’s not adept with the sword. As a result, when combating multiple enemies, Caddoc will have to help by offering her a limited lightning sword magic potion or resuscitating her after she’s gone down in combat. There’s a connection both within the game’s storyline with these characters, and in the gameplay between the two players who explore the world together.

At the end of the day, Fargo hopes that Hunted introduces a new generation of gamers to the genre that he fell in love with in his youth. 

Hunted: The Demon's Forge

“When I used to play all those old games, I would lose myself in them,” said Fargo. “I like the action games but I also like the break in the action when you’re hearing creepy sounds in the distance and you want to move forward and find out what lies further down that corridor.”

Fargo and company have designed Hunted to satisfy both new dungeon crawlers and veterans alike. The game is filled with unlockable areas and items that can be uncovered by those who take their time and explore every nook and cranny. But in terms of the story and overall goals, players who want a more action-oriented experience can navigate at a quicker pace and still get a rewarding experience.

It only makes sense that inXile licensed Epic Games’ Unreal Engine 3 technology to bring back the epic feel of the dungeon crawler to old school gamers, while giving the genre a fresh new look and feel, and pushing cooperative gameplay in new directions with Hunted: The Demon’s Forge.

GRIP Joins Unreal Engine 3 Integrated Partners Program

Artificial intelligence solution helps UE3 developers more quickly create lifelike worlds

MONTREAL, CANADA – GRIP, a leading developer of innovative game technology and artificial intelligence (AI) tools, announces it has joined Epic Games’ Unreal Engine 3 Integrated Partners Program. The Unreal Engine 3 (UE3) integration for GRIP’s groundbreaking Digital ExtraTM System (DES) is now available to UE3 licensees.

GRIP’s DES is an AI software module for creating and managing large numbers of secondary characters (“extras”) in video games. DES enables content creators to rapidly populate interactive worlds and simulate meaningful human interactions requiring tens to hundreds of extras. UE3 developers can now more easily leverage this AI solution to enhance realism in gameplay and cinematic experiences with GRIP-powered intelligent secondary characters.

The DES system primarily operates on one of four gameplay constructs: Living City, Electric Lounge, Baddie Hordes or Civilian Panic. Each setting simulates a specific type of behavior for non-player characters (NPCs) and crowds given implied environmental constraints, making game worlds feel more authentic and alive.

“The streamlined flow of AI assets from GRIP into Unreal Engine 3 helps our licensees more easily populate game worlds with believable human and crowd behavior,” said Epic Games President Dr. Michael Capps. “Developers aren’t the only ones who benefit from great tools. Shortening the time spent honing the execution of AI lets developers spend more time polishing their games to improve the final product.”

“We have performed a very deep integration with DES and UE3. Our goal was to make our AI module feel as native as possible,” said Dr. Paul A. Kruszewski, president and founder of GRIP. “That is, we wanted the development experience to be so seamless in UE3 that the level designer wasn’t even aware that it was a third party software, that it felt like it was built by Epic. For example, the behavior tree brain editor has the same look and feel as the UE3 animation graph, and debugging and performance analysis is all done through UE3 console commands.”

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for iOS, Xbox 360® and PlayStation®3 and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com.

About GRIP

GRIP is an independent Montreal-based video game technology company and developer of the innovative GRIP Digital ExtraTM System and GRIP Character Control System. GRIP provides custom AI and NPC creation services for commercial and internally developed game engines. GRIP is uniquely able to tackle AI outsourcing by providing a holistic set of technology and services including production management, design adaptation, animation integration and programming. More information about GRIP is available at http://www.gripent.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

Epic Games Releases May 2011 Unreal Development Kit Beta

Epic Games, Inc. has released the May 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now here.

This month, we’d like to share a case study on using UDK for architectural previsualization. This story details how one university student created a highly realistic, interactive virtual walk-through of a modern architectural schematic using UDK. In his first encounter with Unreal Engine 3, Luigi Russo created “realistically scaled models that you can walk inside, offering the best possible view of the project. UDK was a lot easier to learn than I could have imagined.”

Have something cool to show us? UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

May Beta Upgrade Notes

Unreal Editor

  • You can now select multiple actors and transform them as a group!
  • Unreal Landscape now automatically performs LOD-independent lighting without artist input.
  • The editor now allows packages to be auto-checked in along with maps.

Unreal Kismet

Easily find and add named variables to your Kismet using the new “Named Variables” right-click sub-menu.

Mesh Painting

  • You can now copy and paste vertex colors when painting meshes.

Other Improvements

  • AnimSets can now be edited as a group from Unreal Content Browser.
  • Skeletal mesh import time has been drastically decreased.
  • Skeletal mesh compression is now per LOD, not per mesh.
  • Skeletal mesh actors can now be converted to SkeletalMeshCinematicActors without losing data.
  • It is now possible to view different UV channels in the Static Mesh Viewer without changing the Unreal Lightmass UV coordinate index.
  • The UV previewer in the Static Mesh Editor now defaults to LightmapCoordinateIndex channel when possible.
  • Unreal Cascade allows the removal of duplicate modules from the system via the Particle Systems context menu’s “Remove Duplicate Modules” entry.

Updated UDN Pages

Community Links

UDK Forums: http://www.udk.com/forums
UDK Developers on LinkedIn: http://www.linkedin.com/groups?gid=2493123
UDK on Facebook: http://www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: http://www.twitter.com/EpicGames
Unreal Engine on Twitter: http://www.twitter.com/UnrealEngine

© 2014, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, UDK, Unreal Editor, Unreal Engine, UE3, AnimSet Editor, Unreal Content Browser, Unreal Frontend, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Candygun Games Licenses Epic Games’ Unreal Engine 3

German studio leverages the latest Unreal Engine technology to power ‘Dead Block,’ a third-person action defense title

HAMBURG, Germany – May 10, 2011 – Candygun Games announces a licensing agreement with Epic Games, Inc. to use the award-winning Unreal Engine 3 in the development of “Dead Block,” the studio’s upcoming third-person action defense title for PC, Xbox® Live Arcade and PlayStation® Network to be published by Digital Reality and released during summer 2011. The license to use UE3 for “Dead Block” is part of a multi-year, exclusive licensing agreement with Epic Games.

“Dead Block” is Candygun Games’ first original IP for the downloadable games market. Presenting a fresh, unique mix of arcade action and strategy game play, “Dead Block” features creative zombie-fighting combat with a rock and roll twist.

Candygun Games Founder and Managing Director Roger Joswig said, “We selected the extremely versatile Unreal Engine 3 because it’s perfectly suited to develop the vision of our upcoming title. UE3 offers cutting-edge technology with the ability to develop multi-platform products in a highly efficient way. This proven engine solution and its integrated development environment shrinks development time, which is critical to enabling us to bring the vision of our game to life.”

“Working with teams like Candygun is exciting because they’re able to demonstrate how a small team with a lot of talent can make a fun, cross-platform game using Unreal Engine 3,” said Mark Rein, vice president of Epic Games. “We can’t wait to get our hands on ‘Dead Block.’”

For more information on Candygun Games, please visit http://www.candygungames.com or ‘Like’ Candygun on Facebook, http://www.facebook.com/CandygunGames. For more information on “Dead Block,” visithttp://www.deadblock.com or ‘Like’ the game at http://www.facebook.com/DeadBlock.

About Candygun Games

Candygun Games UG is based in Hamburg, Germany and was established in 2009 to develop great and innovative console and PC games. The company was formed by a core team of senior industry professionals who have known and worked with each other for many years. More information about Candygun Games is available athttp://www.candygungames.com.

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for iOS, Xbox 360® and PlayStation®3 and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

LucasArts Signs Multi-Year, Studio-Wide Unreal Engine 3 Licensing Agreement

Leading developer and publisher to leverage award-winning game engine technology across platforms

SAN FRANCISCO, Calif. and CARY, N.C. – LucasArts and Epic Games, Inc. announce a long-term, studio-wide agreement for LucasArts to develop multiple projects using Epic Games’ award-winning Unreal Engine 3 for the engine’s supported platforms.

“Unreal Engine 3 is a forward-looking solution that shortens the path between inspiration and execution on a wide variety of gaming platforms,” said Zak Phelps, director of technology at LucasArts. “We are thrilled to add another exceptional tool to our technology mix.”

“LucasArts is now primed to capitalize on Unreal Engine 3’s ability to scale across platforms, from mobile, through PC and console all the way up to the next generation of games,” said Mark Rein, vice president of Epic Games. “We can’t wait to see what happens when LucasArts combines their talented workforce and amazing intellectual properties with Unreal Engine 3.”

About LucasArts

LucasArts, a division of Lucasfilm Entertainment Company Ltd., is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for iOS, Xbox 360® and PlayStation®3 and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All rights reserved. All other trademarks and trade names are properties of their respective owners.

LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2011 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated.

Epic Games Releases April 2011 Unreal Development Kit Beta

News from Epic Games – April 2011 UDK Beta

CARY, NC – Epic Games, Inc. has released the April 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now here.

UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

 

April Beta Upgrade

Unreal Editor

Notes

  • Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references.
  • You can now look at an object against a character using the ‘preview player height’ preview feature (“" key). This enables users to visualize a predefined mesh in a level without having to add it to the world.
  • Organize your favorite properties any way you want using the up and down arrows.
  • It is now possible to view each channel individually in the texture viewer.
  • There are new buttons to toggle desaturation and the checkerboard pattern for transparent textures.
  • Previewer padding is now adjustable as well.

Unreal Cascade

  • The new particle collision module, CollisionActor, lets you pick specific actors to collide against.

  • A new option to particle LocationSkelVertSurface’ module allows for optionally specifying materials that limit spawning.

  • A new option enables converting particle modules to their seeded equivalents if available.
  • Cascade now has an optional display of approximate memory the particle system will use.
  • ‘Template’ is the memory the particle system template uses.
  • ‘Instance’ is the memory each particle system instance uses.

Unreal Matinee

  • Matinee has a new preset group for lighting. Adding a new lighting group adds tracks for movement, brightness, color and radius.
  • A new ‘Move to end of track’ option moves the timeline to the end of the currently selected track.
  • The AI Group in Matinee has been fixed so that no custom animation can overwrite current Matinee-driven animation.

Unreal Kismet

  • New keyboard shortcuts for are now available for Kismet.
    • ‘Ctrl-Shift-A’ selects matching actions and variables of the current selection within the active sequence.
    • ‘Ctrl-A’ selects all sequence objects within the active sequence.
  • The Kismet level sequences browser should no longer constantly close itself.
  • When making a new comment box around a selection, the size of the box now fits properly around the selection.

Unreal Landscape

  • Added ‘Flatten’ tool to the Landscape Editor.
  • Landscape now has DX11 support!

Autodesk FBX

  • Static meshes can be exported to FBX via Unreal Content Browser (vertex colors and UVs are exported as well).
  • Whole levels or selected actors, including BSP, can be exported to FBX with world position.
  • Fixed not being able to export lightmaps as FBX via the static mesh editor.
  • Material auto-assignment now works for material instance constants.

Other Improvements

  • Drag and drop of materials with multiple static meshes selected now applies the material to all selected meshes.
  • Floating viewport configurations are now saved between editor sessions.
  • Better undo and redo support has been added to the Sound Cue Editor.
  • Custom triangle sorting information should now be retained when re-importing a skeletal mesh.
  • The ‘SkinXX’ syntax for material order should now work correctly for meshes.
  • When using mesh paint, paint and erase should now influence the same vertices.
  • Importing a mesh over another one no longer erases material assignments.
  • There is new a ‘Copy to clipboard’ option in the materials section of the actor right-click menu.
  • ‘Brush edges’ is easier to select in the perspective viewport while in geometry mode.
  • UDK has been updated to FaceFX version 1.7.4.0.
  • You can now toggle SSAO and visualize SSAO from the editor, as well as by using the ‘show’ console command.
  • There are new ‘Snap Constraint To Bone’ and ‘Snap All Constraints To Bone’ buttons in UnrealPhAT Editor Rendering.

Updated UDN Pages

Community Links

UDK Forums: http://www.udk.com/forums
UDK Developers on LinkedIn: http://www.linkedin.com/groups?gid=2493123
UDK on Facebook: http://www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: http://www.twitter.com/EpicGames
Unreal Engine on Twitter: http://www.twitter.com/UnrealEngine

Eden to Greeeen

Since 1997, Japanese game development studio iNiS has focused primarily on rhythm and music console games such as Gitaroo Man, Elite Beat Agents, the Lips series and The Black Eyed Peas Experience. But that last title for Ubisoft marked the company’s first experience with Epic Games’ Unreal Engine 3 technology. Now, iNiS is using UE3 to develop five new mobile projects, including Infinity Blade Cross (developed in cooperation with DeNA and ChAIR Entertainment, only available in Japan) and its most recent original project, Eden to GREEEEN, a tower defense game developed for NVIDIA Tegra 3-powered devices.

Game designer Keiichi Yano, director and vice president at iNiS, said that The Black Eyed Peas Experience project started its life as a first-party project with Microsoft Studios when Kinect was in its prototype phase. It was Microsoft that suggested the developer use Unreal Engine 3 to leverage technology that would significantly shorten the time to get the final product to market.

Eden to GREEEEN

The company’s transition to mobile game development was a direct result of their involvement with UE3. While high-end smartphones and tablets were still very new to Japan, they were making an impressive impact on the market. That’s when iNiS received a call from DeNA, the company behind the Mobage platform.

“We were adding the final touches to The Black Eyed Peas Experience and DeNA approached us to work on a game they had just licensed, Infinity Blade,” said Yano. “They wanted a studio with deep Unreal Engine 3 experience to handle the creation of a free-to-play version that would run on their social game platform. That game was Infinity Blade Cross, our first foray into high-end smartphone game development.” Yano said that UE3 allowed his team to rapidly prototype ideas and get them to a graphically polished state quickly. The process worked so well with Eden that the studio now has five UE3 projects in development.

“Our in-house pipeline is now seriously geared towards making UE3 sing, and it was no different when creating Eden to GREEEEN,” said Yano. “In a short time, we were able to get the game running well on the latest NVIDIA Tegra devices, including smartphones and tablets.

Eden to Greeeen

“The combination of a strong tech base and a powerful chipset really allowed us to give Eden an ambiance, an atmosphere that we just couldn’t have achieved previously on mobile devices. We have fire, wind, dust and shadows from overhead clouds… a smorgasbord of effects. It’s nice to be able to rely on proven tech and platforms to make Eden come alive.”

iNiS plans to utilize the cross-platform capabilities of UE3 with Eden by releasing the game on Android, iOS, Windows, Mac OSX and Flash. From a development standpoint, Yano is extremely pleased to be able to create a base that can be quickly ported to other platforms.

The studio makes extensive use of UE3 tools such as Matinee, which Yano values as an ideal system to create cinematics that blend seamlessly in and out of gameplay. “It’s very cool that we can impact the cinematics in a way that emotionally connects with the player,” said Yano. “Cascade is another favorite, and we make heavy use of it to bring ambiance to the world of Eden.”

Eden to Greeeen

Additionally, when it comes to troubleshooting and researching, the team found the Unreal Developer Network (UDN) to be an indispensable tool. iNiS was able to work with other developers, as well as Epic, to solve development challenges and enhance productivity. Yano explains it was particularly helpful when developing for Android, “It really helped to be able to share ideas with others who had already gained some knowledge and experience deploying UE3 games on the platform.

With Eden to GREEEEN, Yano’s goal was to create a new type of experience in a strategy game. While the game has elements of tower defense, Japanese role-playing games, turn-based strategy and Pixar movies all rolled into one, the end result is something he calls “tower defense.” In addition to his creative aims, Yano also sought to create this game for the burgeoning free-to-play gaming space, opening up the game experience to a wide audience across many platforms.

With its beautiful stylized graphics and vibrant backdrop, Eden to GREEEEN looks unlike any other game currently available. With its humorous storyline of invading alien machines trying to destroy an Eden defended by 18 unit types of towers, plants and trees, Eden to GREEEEN offers fast-paced multiplayer gameplay and a never-ending challenge of new maps. Powered by Unreal Engine 3, iNiS’s new game is helping the game developer forge its way to the top of the mobile development community, much as it did its rhythmbased console games.