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Jazz Jackrabbit UDK iOS Tutorial

In this tutorial, Shane shows you how easy it is to get your own custom game up and running  using the visual scripting language Unreal Kismet, without writing a single line of code. The game is designed to be a top down dual stick shooter featuring Jazz Jackrabbit. 

After getting Jazz armed and running, Shane takes the game much further by adding multiple enemy types, pickups and powerups, particle effects, music and sound effects, HUD elements for health as well as score and custom input zones.

Download the Jazzy Tutorial Content and check out the video walk-through above.

Architectural Visualization

When Luigi Russo needed to create an interactive 3D model for an architectural project, he turned to technology that few of his peers had considered: UDK.

This architectural walkthrough was created by Luigi Russo, a university student in the Faculty of Engineering at Italy’s University of Naples – Federico II. Russo created this navigable environment for a project using UDK and the open-source 3D content creation tool, Blender. Russo had no prior Unreal Engine 3 experience when he started developing the walkthrough and he captured these images and the video below just a few months after picking up UDK.

The walkthrough showcases a home that features modern architectural qualities, such as clean structural lines, lots of natural light and an environmentally friendly design that maximizes space for multi-purpose use. Russo even incorporated a soothing soundtrack as well as day and night cycles to enhance the presentation. 

“In architecture, it’s very important to give clients the most realistic representation of the project,” said Russo. “Of course, there are physical models, but they’re out of scale and not very realistic. On the other hand, 3D still images are highly realistic, but you can’t rotate the model and your perspective is limited.”

Enter UDK. Despite having zero experience with game technology, Russo created a lifelike, interactive 3D representation that anyone can access to see his plan in action. 

“With UDK, I can create realistically scaled models that you can walk inside, offering the best possible view of the project,” Luigi says. “UDK was ideal for my purposes – and it was a lot easier to learn than I could have imagined.”

Universities all over the world use UDK, which is free for noncommercial use. Unreal Engine 3 has also been used for grand-scale commercial architectural projects.

Award-Winning Game Franchise Grows with Stunning New Adventure for the new iPad and other iOS Devices

San Francisco, CA – Today at Apple’s media event in San Francisco, Epic Games, Inc. unveiled Infinity Blade: Dungeons, a new adventure set in the award-winning Infinity Blade universe to be released later this year for iOS devices.

Set several thousand years prior to the events in the classic Infinity Blade series, gamers will assume the role of an apprentice weaponsmith who serves the Master of the Forge, sent forth on a perilous quest to forge the one thing the Deathless will come to fear most: the Infinity Blade.

With a dynamic camera system that takes you in and out of battle, weapon crafting and exploration, Infinity Blade: Dungeons is an innovative take on the dungeon-crawling experience while also expanding the Infinity Blade universe. And with the latest Unreal Engine technology, it showcases what is possible for Apple’s new iPad.

“Just like Apple has raised the bar for mobile computing, the Infinity Blade franchise has continually re-defined expectations for mobile gaming,” said Epic Games President Dr. Michael Capps (@EpicActual). “With Infinity Blade: Dungeons we continue the tradition of melding exciting gameplay with beautiful, rich worlds powered by Unreal Engine technology; and Apple’s new iPad allows us to push the boundaries even further.”

For more information and to check out the trailer, go to http://www.InfinityBladeDungeons.com.

To learn more about the Infinity Blade games and novella, follow @InfinityBlade on Twitter, ‘Like’ “Infinity Blade” on Facebook at http://www.facebook.com/InfinityBladeGame or visit the official website at http://www.InfinityBladeGame.com.

About Infinity Blade

In December 2010, Epic Games’ award-winning studio ChAIR Entertainment forever changed the landscape of mobile gaming with the introduction of “Infinity Blade” for iOS. Powered by Unreal Engine 3, “Infinity Blade” brought handheld gaming to new heights with gorgeous visuals, adrenaline-fueled battles and advanced character progression in a fully 3D castle realm. With millions of players worldwide, “Infinity Blade” is one of the most popular games ever launched on the App Store, receiving numerous Editor’s Choice and Game of the Year accolades, as well as the “Excellence in Design” Award at the 2011 International Mobile Game Awards and the prestigious 2011 Apple Design Award. The award-winning sequel, “Infinity Blade II,” was successfully launched in Dec. 2011 and remains one of the most-popular, best-reviewed games on the App Store. “Infinity Blade II” won the IMGA “Excellence in Gameplay” and overall “Grand Prix” awards and was also named “Mobile Game of the Year” by the Academy of Interactive Arts and Sciences.

About Unreal Engine 3

Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed tools and scalability across multiple platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for numerous platforms and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated entertainment. Integrated with two dozen leading middleware technologies, Unreal Engine 3 holds more than 20 technology awards, including seven Game Developer Front Line Awards and four Develop Industry Excellence Awards. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. The first two games in Epic’s “Gears of War” franchise have sold more than 13 million copies and won more than 50 game of the year awards. The third installment, “Gears of War 3,” sold more than 3 million copies within its first week of release, catapulting the franchise beyond $1 billion in lifetime sales. Epic’s Unreal Engine 3 holds more than 20 industry technology awards and powers many bestselling games. Additional information about Epic can be obtained at http://www.epicgames.com.

Epic, Epic Games, ChAIR Entertainment, Gears of War, Gears of War 3, Shadow Complex, Undertow, Infinity Blade, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Epic Games and NCsoft® Sign Largest Unreal Engine 3 Licensing Deal in Asia to Date

CARY, N.C. and SEOUL (March 7, 2012) – Epic Games, Inc. and NCsoft announce a major, long-term licensing agreement to bring the award-winning Unreal Engine 3 to NCsoft’s future titles. Orchestrated by Epic Games Korea, this engine licensing deal is the largest that Epic has ever signed in Asia.

As one of the world’s most successful game developers, NCsoft is responsible for legendary multiplayer online role-playing games (MMORPGs) such as “Lineage,” one of the industry’s most enduring sagas, its sequel, “Lineage II,” and the critically acclaimed “Aion.”

Through this new partnership, NCsoft will use the latest Unreal Engine 3 technology to develop its upcoming games, including the highly anticipated “Blade&Soul,” and further establish itself as a global leader in online game development and services. NCsoft previously licensed Unreal Engine 2 in 2001 for the prominent MMORPG “Lineage II.”

“It has been possible for us to harness all our energy and put it toward the creativity of the games themselves by developing ‘Lineage II’ and ‘Blade and Soul’ with Unreal Engine,” said Hyungjun Kim, vice president of NCsoft. “I believe we can pull the most out of the engine through the know-how that has accumulated through our experience with this superior game engine.”

“Equipping the brilliant creative minds at NCsoft with cutting-edge tools and features will bring even more visually stunning, high-quality entertainment to millions of players,” said Ray Park, territory manager of Epic Games Korea. “Already having worked more than a decade with NCsoft, we look forward to continuing our close cooperation with them for many more years to come.”

Established in 2009, Epic Games Korea is a wholly owned and operated business unit based in Seoul. The subsidiary drives Unreal Engine licensing, creates technology and provides support to development teams using the Unreal Engine in the Korean marketplace. To learn more about Epic Games Korea, please visit http://www.epicgameskorea.com.

About Unreal Engine 3

Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed tools and scalability across multiple platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for numerous platforms and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated entertainment. Integrated with two dozen leading middleware technologies, Unreal Engine 3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and four Develop Industry Excellence Awards. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. The first two games in Epic’s “Gears of War” franchise have sold more than 13 million copies and won more than 50 game of the year awards. The third installment, “Gears of War 3,” sold more than 3 million copies within its first week of release, catapulting the franchise beyond $1 billion in lifetime sales. Epic’s Unreal Engine 3 holds more than 20 industry technology awards and powers many bestselling games. Additional information about Epic can be obtained at http://www.epicgames.com.

About NCsoft Corporation

NCsoft, headquartered in Seoul, Korea, is the world’s premier publisher and developer of massively multiplayer online games, including the critically acclaimed Aion®, Lineage®, Guild Wars®, and City of Heroes® franchises. Announced in August 2011, WildStar™ is the newest MMO being developed by internal team Carbine Studios. NCsoft West is a division of NCsoft that holds operating responsibilities for North America, Europe, South America, and Australia/New Zealand. More information can be found at http://www.NCsoft.com.

Epic, Epic Games, Gears of War, Gears of War 3, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Reverb Publishing Licenses Epic Games’ Unreal Engine 3 for Worldwide Site License Agreement

Reverb Becomes First Ever Digital Publisher to Secure UE3 Site License

San Francisco, CA – March 05, 2012 – Reverb Publishing announces that it has entered into a site licensing agreement for use of Epic’s award-winning Unreal Engine 3 (UE3). Under the agreement, developers that sign with Reverb Publishing – the world’s leading dedicated digital game publisher – will now be able to harness the power of Epic’s industry-leading video game engine along with Reverb’s digital publishing program designed for PlayStation®Network, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PC and Mac downloadable titles, iOS and Android platforms.

This agreement makes Reverb the first dedicated digital publisher to secure a site license agreement for UE3, and it provides all development teams working with Reverb Publishing full source code access to the latest UE3 technology and Epic’s world-class technical support.

“The Reverb publishing model has always been about allowing developers to make game creation their uninterrupted focus,” said Doug Kennedy, president and CEO, Reverb Publishing. “By securing such liberal access to the Unreal Engine, we can now offer our development teams the world’s best game engine, coupled with a business model which provides them complete support for their titles, without losing ownership of their intellectual property and without the lopsided deals cut by many of the traditional publishers.”

Unreal Engine 3 was the same technology used to create Reverb Publishing’s first title and mega hit Dungeon Defenders, developed by Trendy Entertainment, which recently surpassed 1 million paid downloads on PSN, XBLA and PC.

“This license with Reverb ensures more Unreal Engine development teams are supported with the type of launch programs independent studios need to have a successful digital title,” said Joe Kreiner, North American licensing manager, Epic Games. “It’s important for Epic to do more than simply license our tech; we are always looking for opportunities to help indie developers successfully bring their creations to market.”

“This UE3 site license gives Reverb another tool we can add to our menu of services for independent developers,” said Katie Morgan, vice president of business development, Reverb Publishing. “In many cases, developers find themselves struggling to provide their title with production, public relations and marketing support from Sony and Microsoft. Reverb offers a program flexible enough for developers of any size, from the indies starting with UDK to mature studios looking to establish more freedom from traditional publishing shackles.”

Reverb Publishing welcomes independent developers to join its growing roster of amazing digital titles, includingDungeon Defenders, Black Knight Sword, Jeremy McGrath’s OffRoad, JAM Live Music Arcade, Sanctum 2 and many others.

For more information, please visit http://www.reverbpublishing.com.

About Reverb Publishing

Founded in 2010, Reverb Publishing offers digital publishing to independent game developers on PlayStation Network, Xbox LIVE Arcade and PC , by combining production and business development support paired with the proven public relations and marketing expertise from its parent company, Reverb Communications. Reverb Publishing’s unique business model is form fitted for studios, ensuring that they receive the majority of the game’s revenue and maintain ownership of their titles.

The PR veterans at Reverb Communications have worked on recognizable brands like Guitar Hero, Rock Band, The Beatles: Rock Band, Dance Central, Star Trek, as well as stellar digital titles like ZEN Pinball, Battle Slots, Army of Darkness, BloodRayne: Betrayal, Kung Fu LIVE and the recently released Dungeon Defenders.

For more information about Reverb Publishing, please visit http://www.reverbpublishing.com

About Unreal Engine 3

Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed tools and scalability across multiple platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for numerous platforms and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated entertainment. Integrated with two dozen leading middleware technologies, Unreal Engine 3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and four Develop Industry Excellence Awards. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 system and Xbox 360®. The first two games in Epic’s “Gears of War” franchise have sold more than 13 million copies and won more than 50 game of the year awards. The third installment, “Gears of War 3,” sold more than 3 million copies within its first week of release, catapulting the franchise beyond $1 billion in lifetime sales. Epic’s Unreal Engine 3 holds more than 20 industry technology awards and powers many bestselling games. Additional information about Epic can be obtained at http://www.epicgames.com.

Epic Games Releases February 2012 Unreal Development Kit Beta

Epic Games, Inc. has released the February 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at http://www.udk.com/download.

Unreal Engine Showcase: Renegade X

When the team at Totem Arts wanted to turn their award-winning Unreal Tournament 3 mod into a standalone experience, they instantly knew that the Unreal Development Kit (UDK) was the only tool for them.

Now, with a single-player campaign already released and multiplayer on the way, Renegade X is another example of how the powerful and easy-to-use tools of the Unreal Engine 3 toolset enable small developers to make their vision a reality. Read more.

We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at http://www.udk.com/showcase and http://www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and the Released Projects forums.

February UDK Beta Upgrade Notes

iOS Rendering

  • Added support for uniform color multiply mask

 

Mobile Scaleform

  • Added full support for Scaleform user interfaces on iOS devices

 

ReCast

  • Integrated ReCast navigation mesh toolset, which provides fast and robust generation of navigation meshes

 

Unreal QualitySwitch material expression

  • A new material expression that enables you to make High and Low quality versions of a material

 

  • Controlled by a switch in the material editor within the Utility Group, called QualitySwitch
  • The quality mode used is based on video settings. Similar to the Resolution and World Detail settings, Material Quality can now be set to low for older computers

Unreal Landscape

  • You can now save and share foliage settings in packages

 

Unreal Editor

  • New “Create Sub-Archetype” feature added to Content Browser. Right click on Archetype assets to create sub-archetypes
  • Material editor: Added “WorldPosOffset” category to the right click menu

New and Updated UDN Pages

Mobile

UnrealScript

Getting Started

FBX

Misc

Epic Games Readies for Action at Game Developers Conference 2012

On the heels of a legendary D.I.C.E. Summit celebrating 20 years of the studio’s success, Epic prepares to usher in the next wave of world-class games at GDC 2012

CARY, N.C. (February 27, 2012) – Epic Games, Inc. announces its participation in the Game Developers Conference (GDC) to be held March 5-9, 2012 at the Moscone Center in San Francisco. Epic will host press sessions and meet with developers and partners of its award-winning [Unreal Engine(http://www.unrealengine.com/ “Unreal Game Engine”) technology in Business Suite 800, West Hall, at GDC 2012. In addition, Epic Games Design Director Cliff Bleszinski is set to host the Game Developer Choice Awards, and a dozen senior members of Epic’s staff are scheduled to speak at the conference.

Leading the Way in Next-Gen

Epic will conduct business and technical meetings for Unreal Engine 3, which offers the best toolset available for AAA game development, from mobile platforms and web-based gaming to consoles, high-end PC and beyond. The Unreal Engine holds eight consecutive Game Developer magazine Front Line Awards, with Unreal Engine 3 receiving the most recent accolade for best engine last month.

Epic will also unveil a preview of its next-generation game technology, Unreal Engine 4, to select licensees, partners and prospective customers during the exhibition. Space is very limited, and appointments and non-disclosure agreements are required to see the Unreal Engine 4 presentation.

Those wishing to meet with Epic should email licensing@epicgames.com. Please specify three possible meeting times, the number of people planning to attend and whether those individuals would like to see a technology demonstration, chat with Epic business representatives, speak with Epic technical representatives or discuss other matters.

Appointments are not required but priority will be given to those with confirmed arrangements. In addition, Epic will host free advanced training sessions for its game engine licensees. Representatives from Epic Games Korea, Epic Games Japan and Yingpei Games (formerly Epic Games China) will be on hand to speak with licensees and prospective customers from those regions.

Hours for Epic’s expo suite are as follows: Wednesday, March 7, 9 a.m. – 6 p.m., Thursday, March 8, 9 a.m. – 6 p.m., and Friday, March 9, 9 a.m. – 3 p.m.

Announcing the Latest News

Epic will host media briefings on Wednesday, March 7, 2 p.m. – 3 p.m., and Thursday, March 8, 2 p.m. – 3 p.m. in its private expo suite. Thursday’s session will repeat content from Wednesday. Media wishing to attend either event should RSVP to pr@epicgames.com with representative and outlet name, number of attendees and day preference. Space is limited, and RSVPs must be confirmed to guarantee entry.

Emceeing the Choice Awards

Epic is honored for Design Director Cliff Bleszinski to host the 12th Annual Game Developer Choice Awards, one of the premier accolades for peer recognition in the digital games industry. Each year, the Choice Awards recognize and celebrate the creativity, artistry and technical genius of the finest developers and games created in the last year.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. The first two games in Epic’s “Gears of War” franchise have sold more than 13 million copies and won more than 50 game of the year awards. The third installment, “Gears of War 3,” sold more than 3 million copies within its first week of release, catapulting the franchise beyond $1 billion in lifetime sales. Epic’s Unreal Engine 3 holds more than 20 industry technology awards and powers many bestselling games. Additional information about Epic can be obtained at http://www.epicgames.com.

BBC Worldwide and Supermassive Games Bring ‘Doctor Who: The Eternity Clock’ to Life with UE3

Time-traveling adventure will be the first PlayStation®Vita game to use Epic Games’ industry-leading technology; new trailer delves into visual elements of multi-platform title

CARY, N.C. (February 21, 2012) – Epic Games announces that BBC Worldwide and Supermassive Games have licensed the award-winning Unreal Engine 3 technology to power the time-bending action game, “Doctor Who: The Eternity Clock.” Crafted by acclaimed developer Supermassive Games and based upon the BBC’s heralded franchise that has entertained audiences for nearly 50 years, “Doctor Who: The Eternity Clock” will be the first PlayStation®Vita game to utilize the cutting-edge Unreal Engine toolset, which also fuels the PlayStation®3 and PC versions of the game.

An exciting new trailer for “Doctor Who: The Eternity Clock” gives players a taste of what they’ll experience upon the game’s release next month as the Time Lord attempts to save the universe yet again. Of special note in the video are newly revealed features such as split-screen and 3D camera support.

“At Supermassive, we always try to be very pragmatic about our choice of technology and choose the right tool for the job at hand. Our aim for ‘Doctor Who: The Eternity Clock’ is to match it as closely as possible in aesthetics, tone and sound to the television series, and also to achieve a new level of quality on Sony’s outstanding platforms,” said Jonathan Amor, chief technology officer at Supermassive Games. “Critical factors in our decision to license Unreal Engine 3 include the capability and maturity of the Unreal Editor and tool chain, and we required an engine that has proven success in the marketplace.”

Robert Nashak, executive vice president for BBC Worldwide Digital Entertainment, said, “‘Doctor Who: The Eternity Clock’ is the start of a major new gaming development for the Doctor Who brand. We’re committed to working with top-tier partners such as Epic Games to ensure a world-class game for fans of the series and gamers alike. ‘Eternity Clock’ will allow players to experience the action, adventure and madness of Doctor Who for themselves on an exciting new game platform that we hope will raise the bar for future games to come.”

“We are big Doctor Who fans here at Epic,” said Mike Gamble, European territory manager, Epic Games. “It’s brilliant to see the world of Doctor Who brought to life by the team at Supermassive and especially to see Unreal Engine 3 powering the game that’s bringing this universe to a whole new platform and an entirely new generation of gamers and Doctor Who fans.”

About BBC Worldwide Digital Entertainment and Games

BBC Worldwide Digital Entertainment and Games is a core business within BBC Worldwide, the main commercial arm and wholly-owned subsidiary of British Broadcasting Corporation (BBC). Launched in 2010 and headquartered in Los Angeles and London, the business works with top BBC brands to develop new opportunities across a wide range of gaming platforms. The business is responsible for the company’s first MMO, Doctor Who: Worlds In Time and the multi-year partnership with Top Gear and Forza Motorsport, amongst many others.

BBC Worldwide

BBC Worldwide Limited is the main commercial arm and a wholly owned subsidiary of the British Broadcasting Corporation (BBC). The company exists to maximise the value of the BBC’s assets for the benefit of the licence fee payer and invest in public service programming in return for rights. The company has six core businesses: Channels, Content & Production, Sales & Distribution, Consumer Products, Brands, Consumers & New Ventures and Magazines, with digital ventures incorporated into each business area. In 2010/11, BBC Worldwide generated profits of £160 million on sales of £1158 million and returned £182m to the BBC. For more detailed performance information please see our Annual Review website: http://www.bbcworldwide.com/annualreview

About Unreal Engine 3

Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed tools and scalability across multiple platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for numerous platforms and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated entertainment. Integrated with two dozen leading middleware technologies, Unreal Engine 3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and four Develop Industry Excellence Awards. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. The first two games in Epic’s “Gears of War” franchise have sold more than 13 million copies and won more than 50 game of the year awards. The third installment, “Gears of War 3,” sold more than 3 million copies within its first week of release, catapulting the franchise beyond $1 billion in lifetime sales. Epic’s Unreal Engine 3 holds more than 20 industry technology awards and powers many bestselling games. Additional information about Epic can be obtained at http://www.epicgames.com.

The Nightworld

With more than 20 titles to their credit spread across all major consoles and PC, Cambridge, Mass.-based Demiurge Studios has built a reputation for their focus on customer service and consistently delivering the best to their clients. 

So when 3D social mobile gaming leader, Glu Mobile, chose them to develop the recently released iOS game, The Nightworld, the team at Demiurge started development by using a game engine that has become known as the technology of choice for triple-A titles throughout the industry, Unreal Engine 3 (UE3).  

“After developing Unreal Engine 3 games for many years on consoles and the PC, we were excited to see what it could do on iOS,” said lead designer of Demiurge Studios, Evan Nikolich. “The most surprising thing to us was the ease of development. We didn't have any Mac hardware when we started, but within a day or two of starting the project we were able to deploy to an iOS device and prototype our ideas by just using PCs.”

The Nightworld

The choice to use UE3 to create The Nightworld was based on multiple factors, according to Nikolich. “The fantastic visual presentation Unreal Engine 3 allows for mobile games was unmatched. Along with great looking visuals, the game development tools that come with the Unreal Engine are powerful and let us get to making The Nightworld right away. Within a week or so, we were able to have a prototype up and playable.”

As one of the first social gaming apps to share a release with a corresponding e-book novel of the same title, The Nightworld brings a whole new dimension to mobile gaming that gives players the opportunity to explore a brilliantly designed world set in an apocalyptic wasteland, with a storyline from a novel to add to the experience.

Some of the tools that helped to make the storyline come to life on the “small” screen turned out to be the most valuable, according to Nikolich.

Unreal Kismet and Unreal Matinee were very valuable to us. We did all of our mission scripting and enemy logic in Kismet. To help give our game a cinematic feel, we did some of the camera work in Matinee. UnrealScript was valuable as well, as we had a couple of new engineers come on the project with no prior Unreal Engine 3 experience, and they were able to start writing solid gameplay code in a couple of days.”

The Nightworld

Nikolich further explained that when comparing against other game engine software and tools they’ve used in the past, the flexibility of UE3 gave them the ability “to quickly take an engine known for its FPS prowess, and transition it to an overhead stealth/action game in a couple of weeks.” 

In terms of support, Nikolich found great help with the Unreal Developer Network (UDN).  As the official support site for the Unreal Engine, Nikolich mentioned that, “The Unreal Developer Network has been great. Epic has been helpful and responsive, and being able to communicate with other Unreal Engine 3 developers has been a huge help to us. UDN has the feel of an open source community, and we value that at Demiurge.”

As UE3 improvements and updates continue to roll out, Nikolich’s team looks forward to developing another mobile game with the latest and greatest Unreal Engine technology.

The Nightworld is the first game to be released by Glu Mobile under the company’s long-term, multi-title UE3 license. Read more about it on Glu’s website and ‘Like’ the game on Facebook.

Make Something Unreal Live Sharpens Its Sword with ‘Fighting Fantasy’ IP

New iOS games based on cherished adventure book lore are whetted by senior industry mentors and will debut at Gadget Show Live 2012

CARY, N.C. and LUTON, UK (February 8, 2012) – Epic Games, Inc. and Train2Game have secured the rights for the iOS games of Make Something Unreal Live to be based on the “Fighting Fantasy” series of role-playing gamebooks created by Ian Livingstone and Steve Jackson. More than 70 books, along with magazines, novels, board games, playing cards and collectibles, are steeped in the magic of the thirty-year-old “Fighting Fantasy” franchise.

Make Something Unreal Live is an independent game development challenge that will enable four start-up studios to release their games on the App Store this spring. Under the “Fighting Fantasy” agreement, each team selects one book from the adventure series to serve as inspiration for its new App. The books chosen for Make Something Unreal Live are “The Warlock of Firetop Mountain,” “The Citadel of Chaos,” “Deathtrap Dungeon” and “Armies of Death.”

Teams must adhere to intellectual property (IP) guidelines and submit regular milestone submissions under the leadership of senior industry veterans serving as guest mentors. Advisors include Tony Bickley, COO, DR Studios and course director, Train2Game; Mike Gamble, European Licensing Manager, Epic Games; Rik Alexander, Founder, AppCrowd; and Pete Hickman, Head of Production, Mediatonic.

The new “Fighting Fantasy” games will be revealed and refined in a spectacular real-time conclusion at Gadget Show Live 2012, the premier consumer show taking place April 10-15, 2012 at the Birmingham NEC in Birmingham, UK.

At the final showdown, more than 100,000 attendees will see teams unmask their creations and prepare them for final release, with regular project status updates on the Make Something Unreal Live stage along the way.

“Steve Jackson and I are delighted to see our ‘Fighting Fantasy’ gamebooks being developed as iOS games by new teams of talented and enthusiastic students. It will be really interesting to see how our IP will be captured and interpreted for the iOS platform,” said Ian Livingstone, “Fighting Fantasy” co-creator. “This competition is a great way to showcase the creative talent of a new generation. The evolving games industry is constantly on the lookout for design innovation and new ways of playing. I am really looking forward to playing one of my books as a game.

These freshmen studios sourced from the Train2Game and Epic Game Jam are building their games using Epic’s Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that has been installed and used on more than 1.2 million unique machines. The winning team will walk away with a full source, commercial Unreal Engine 3 license for iOS.

About Make Something Unreal Live

Make Something Unreal Live is an independent game development competition co-sponsored by Epic Games and Train2Game. The unprecedented event takes place over the course of six months and will culminate at Gadget Show Live 2012 to be held at April 10-15, 2012 at the NEC in Birmingham, UK. As part of Make Something Unreal Live, four new iOS games based on the “Fighting Fantasy” adventure series will be released on the App Store. The winner of Make Something Unreal Live will receive a commercial, full source Unreal Engine 3 license for iOS. “Like” Make Something Unreal Live on Facebook at http://www.facebook.com/makesomethingunreal, and follow @Train2Game and @UnrealEngine on Twitter.

About Train2Game

Created in 2008, Train2Game offers accredited courses in Games DΩesign, Development, Art and Animation, certified by leading industry body TIGA. Train2Game is a blended-learning organisation designed to fast track the best, most ambitious and motivated students into the games industry through comprehensive, expert-supervised courses. A big part of this is coordinating with the best developers in the country and providing top tier talented graduates for placements in the workplace. This year will see its first graduates enter the workplace after years of training.

About Unreal Engine 3

Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed tools and scalability across multiple platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for numerous platforms and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated entertainment. Integrated with two dozen leading middleware technologies, Unreal Engine 3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and four Develop Industry Excellence Awards. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. The first two games in Epic’s “Gears of War” franchise have sold more than 13 million copies and won more than 50 game of the year awards. The third installment, “Gears of War 3,” sold more than 3 million copies within its first week of release, catapulting the franchise beyond $1 billion in lifetime sales. Epic’s Unreal Engine 3 holds more than 20 industry technology awards and powers many bestselling games. Additional information about Epic can be obtained at http://www.epicgames.com.