UNREAL ENGINE 4 LEADS NEXT-GEN MOBILE
Today marks a new technological milestone in Unreal Engine history.
Thanks to an exciting collaboration with our partners at NVIDIA, we are demonstrating desktop PC game content developed with Unreal Engine 4 on NVIDIA’s next-generation mobile processor, “Logan.”
The demonstration unveiled today is special because it is running on OpenGL 4.3, the most advanced specification for rendering graphics across a wide range of platforms. In addition, Logan is a fingernail-size system on a chip (SOC) that features the same Kepler GPU architecture that powers the NVIDIA GeForce GTX 680, 780 and Titan video cards.
For the past three years at GDC, Epic has chosen to develop and showcase our high-end technology demonstrations – Samaritan, Elemental and Infiltrator – on NVIDIA Kepler-based GPUs. Now we have that same powerful GPU architecture in a mobile chip.
NVIDIA is showing its vision for the future of games by running Unreal Engine 4 PC game content on its new mobile chip to show what is possible, and to urge developers to be freethinking with their aspirations.
This bridges the gap between highly desirable PC game experiences and what we are already achieving on mobile devices with Unreal Engine 4 and Logan. Mobile games soon will be built using the same architecture as PC games, following the latest standards, and using the most powerful, scalable tools.
We think the next generation of games will be the most incredible one yet, and we’re just getting started.
OTHER EPIC AND UNREAL ENGINE HAPPENINGS AT SIGGRAPH
Epic Games Senior Graphics Programmer Brian Karis will show the Unreal Engine 4 Infiltrator demonstration at SIGGRAPH’s annual Real-Time Live! showcase for interactive visuals which runs from 5:30 – 7 p.m. PDT on Tuesday, July 23 in Hall A.
Four senior members from our art team will discuss Epic’s character art pipeline in the ZBrush theater (Exhibit Hall C, Booth 529) on Wednesday, 7/24 from 2 – 3:30 p.m. PT. Come see Art Director Wyeth Johnson, Lead Character Artist Kevin Lanning, Senior Character Artist Mike Kime and Senior Character Artist Mark Morgan if you’re here!
Epic’s Brian Karis and developers from 2K, Autodesk, Pixar, Ready at Dawn, Sony Picture Imageworks, Treyarch, and Ubisoft will present a course, “Physically Based Shading in Theory and Practice” on Thursday, July 25, from 9 a.m. – 12:15 p.m. PDT in Ballroom AB. Brian will talk about Epic’s approach to physically-based shading in Unreal Engine 4.
Our friends at Vicon are showing their latest demonstration using Unreal Engine technology at Booth 711. Here SIGGRAPH attendees can see the action of two mocap actors captured by Vicon’s Blade 2 software and imported directly into Unreal Engine 3 – all rendered in real time onscreen, live on the show floor.